Wednesday, September 29, 2010

First Flowgraph Node : Movement-MoveToEntity

My first idea was to create a walkway that had objects that rise as the player walks towards them to create a tunnel, and lower as the player walks away
This is a view of my walkway from below
This is the flowagraph that is set up to allow the objects to rise as the player gets close and lower as the player moves away.

Tuesday, August 31, 2010

MACHINIMA - THE PHYSICAL EFFECTS OF EXPLOSIONS ON POROSITY


THIS IS AN OBSERVATIONAL DOCUMENTRY THAT DEMONSTRATES THE EFFECTS OF EXPLOSION ON POROSITY. THE THREE MAIN ASPECTS OF THE MINI DOCUMENTRY ARE THE EFFECTS OF PHYSICS ON OBJECTS IN A REAL-TIME ENVIRONMENT, THE EFFECTS OF EXPLOSIONS ON THESE OBJECTS AND THE RELATIONSHIPS BETWEEN REAL-TIME ENVIRONMENT AND THE REAL WORLD.
FIRSTLY I EXPERIMENTED WITH THE EFFECTS OF EXPLOSIONS IN A REAL-TIME ENVIRONMENT. THESE ARE VERY REALISTIC, WHICH I HAVE PUT DOWN TO THE FACT THAT THIS IS WHAT THE GAMES PURPOSE IS.
SECONDLY I EXPERIMENTED WITH THE PHYSICS OF THE GAME. WHAT WOULD HAPPEN IF YO OVERLAY THE SAME OBJECTS REPEATEDLY? THE ANSWER IS DEMONSTRATED WITH THE BALLS AND LOGS. FIRSTLY EXPANSION, THEN GRAVITY.
THIRDLY I EXPERIMENTED WITH ROPES. WHAT WOULD HAPPEN IF YOU ENABLED THE PHSYICS ON A BALL HANGING IN THE MIDDLE OF THE TOWN HALL STRUCTURE? I ENVISIONED THE ROPE WOULD WRAP AROUND THE STRUCTURE, ALOMST BECOMING TANGLED. THIS WAS FAR FROM THE CASE, AS THE ROPE DIDN'T REACT WITH OTHER OBJECTS, IT SIMPLY MERGERED WITH THEM.

FILE FRONT LINKS

Levels
http://www.filefront.com/17253057/z3337783_levels.rar

Objects
http://www.filefront.com/17253091/Objects_3337783.rar

3D WAREHOUSE MODEL

Friday, August 27, 2010

WEEK 5 EXPERIMENT

In experimenting with sony vegas, i stumbled across a few problems. If i add uncompressed .avi files, the render time is substansially large, however, if converte the .avi filesand use the compressed version, the video stream does not show. I will need to experiment further with this. In terms of compiling video and music tracks to make an interesting documentry, Sony Vegas is quite an easy program to use with many useful tools.

WEEK 4 REFLECTION

For my machinima documentry i have decided to create an 'observational documentry'. I think for the purposes of creating a film on the Physical effects of explosions on porosity this is the most appropriate mode to use. porosity is defined as the mesure of void spaces in a material, in this case town hall station. Although it may have a solid struture, explosions within this structure can create a rather dramatic effect. The observational nature allows the audience to feel the effects and come to an understanding of what the combination of explosions and a porous structure can create.

WEEK 4 EXPERIMENTS