Friday, November 5, 2010

My Research Assignment - Character Speed

There is a wealth of knowledge available to everyone through tutorials. Most of the work that we are to submit could not possibly be achieved without the help of such tutorials. In using crisis, I have come across many obstacles, which have since been rectified, however the information I have found on the web has been a vital tool for completing my work.

It is also important to understand that you do not have to be an expert in every facet of a program to offer the little bit of knowledge you may have to have to other users. This is relevant in my case, as I do not see myself as an expert in crisis, and still have many struggles when using the program. However, I am confident that I can overcome these problems with all the resources that are freely available.

In creating my Porosity Lens, I came across a few problems, which I could not find a resolution to. In fact there is no information regarding the topic, so for my tutorial, I thought I would run a few tests to investigate, and come up with the answers.

Whilst creating my second flowgraph node : “FollowPathSpeedStance”, I discovered that I could set my character( also known as a grunt) to follow a path with a certain stance, and set the speed for this stance to slow, fast or very fast. There is NO information which tells a user what speed (in numerical form) the combination of each of these stances and speeds will actually set the grunt to travel at.

Hopefully I will be successful in discovering this information in my research assignment, and make it avaliable in my tutorial.

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