Monday, October 18, 2010

Third Flowgraph node: ProximityTrigger

The Third Flowgraph node makes use of a proximity trigger which enables materials to glow. This is a view of the platform after the player has run across the platform.
My initial approach was to show add lights above the platform which would light up when triggered. However this was not as usseful, because only a certain number of lights can be used in each level.This is the flowgraph which is used to make the materials on the platform glow, when triggered by the player or grunt.

This video shows the flowgraph in action.

Monday, October 4, 2010

Second Flowgraph Node : FollowPathSpeedStance

My second flowgraph node addresses enemies following a specified path to make use of the proximity triggers used in my first flowgraph node. This would be useful to veiw the rings rising from a different perspective.

This is the view of tye grunts initial postion on the walkway.
This flowgraph allows the entity to follow the path. Adjustments can e made to the speed of the enitity and his stance as he makes his way along the path. I will show further exploration of this in my research assignment.



This video shows the flowgraph in action.