My second flowgraph node addresses enemies following a specified path to make use of the proximity triggers used in my first flowgraph node. This would be useful to veiw the rings rising from a different perspective.
This is the view of tye grunts initial postion on the walkway.
This flowgraph allows the entity to follow the path. Adjustments can e made to the speed of the enitity and his stance as he makes his way along the path. I will show further exploration of this in my research assignment.
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