Monday, October 18, 2010

Third Flowgraph node: ProximityTrigger

The Third Flowgraph node makes use of a proximity trigger which enables materials to glow. This is a view of the platform after the player has run across the platform.
My initial approach was to show add lights above the platform which would light up when triggered. However this was not as usseful, because only a certain number of lights can be used in each level.This is the flowgraph which is used to make the materials on the platform glow, when triggered by the player or grunt.

This video shows the flowgraph in action.

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