Saturday, November 6, 2010

Results for my Research Assignment

The test was carried out on a 100m runway. The times correspond to this distance.

Research Assignment : Calculating the Speed of the AI grunt.


This video shows how I have run tests to find the Speed of the AI Grunt, when adjustments are made the the speed and stance settings.

Friday, November 5, 2010

FILE FRONT LINK

http://www.filefront.com/17478902/z3337783_Levels-And-Objects.rar/

My Research Assignment - Character Speed

There is a wealth of knowledge available to everyone through tutorials. Most of the work that we are to submit could not possibly be achieved without the help of such tutorials. In using crisis, I have come across many obstacles, which have since been rectified, however the information I have found on the web has been a vital tool for completing my work.

It is also important to understand that you do not have to be an expert in every facet of a program to offer the little bit of knowledge you may have to have to other users. This is relevant in my case, as I do not see myself as an expert in crisis, and still have many struggles when using the program. However, I am confident that I can overcome these problems with all the resources that are freely available.

In creating my Porosity Lens, I came across a few problems, which I could not find a resolution to. In fact there is no information regarding the topic, so for my tutorial, I thought I would run a few tests to investigate, and come up with the answers.

Whilst creating my second flowgraph node : “FollowPathSpeedStance”, I discovered that I could set my character( also known as a grunt) to follow a path with a certain stance, and set the speed for this stance to slow, fast or very fast. There is NO information which tells a user what speed (in numerical form) the combination of each of these stances and speeds will actually set the grunt to travel at.

Hopefully I will be successful in discovering this information in my research assignment, and make it avaliable in my tutorial.

The Porosity Lens


My Porosity Lens Explores movment and acceleration. You can clearly see explanation how someone moves through the installation. Path and Speed is shown. The film displays how the installation reacts to movement.

Monday, October 18, 2010

Third Flowgraph node: ProximityTrigger

The Third Flowgraph node makes use of a proximity trigger which enables materials to glow. This is a view of the platform after the player has run across the platform.
My initial approach was to show add lights above the platform which would light up when triggered. However this was not as usseful, because only a certain number of lights can be used in each level.This is the flowgraph which is used to make the materials on the platform glow, when triggered by the player or grunt.

This video shows the flowgraph in action.

Monday, October 4, 2010

Second Flowgraph Node : FollowPathSpeedStance

My second flowgraph node addresses enemies following a specified path to make use of the proximity triggers used in my first flowgraph node. This would be useful to veiw the rings rising from a different perspective.

This is the view of tye grunts initial postion on the walkway.
This flowgraph allows the entity to follow the path. Adjustments can e made to the speed of the enitity and his stance as he makes his way along the path. I will show further exploration of this in my research assignment.



This video shows the flowgraph in action.