Saturday, November 6, 2010

Results for my Research Assignment

The test was carried out on a 100m runway. The times correspond to this distance.

Research Assignment : Calculating the Speed of the AI grunt.


This video shows how I have run tests to find the Speed of the AI Grunt, when adjustments are made the the speed and stance settings.

Friday, November 5, 2010

FILE FRONT LINK

http://www.filefront.com/17478902/z3337783_Levels-And-Objects.rar/

My Research Assignment - Character Speed

There is a wealth of knowledge available to everyone through tutorials. Most of the work that we are to submit could not possibly be achieved without the help of such tutorials. In using crisis, I have come across many obstacles, which have since been rectified, however the information I have found on the web has been a vital tool for completing my work.

It is also important to understand that you do not have to be an expert in every facet of a program to offer the little bit of knowledge you may have to have to other users. This is relevant in my case, as I do not see myself as an expert in crisis, and still have many struggles when using the program. However, I am confident that I can overcome these problems with all the resources that are freely available.

In creating my Porosity Lens, I came across a few problems, which I could not find a resolution to. In fact there is no information regarding the topic, so for my tutorial, I thought I would run a few tests to investigate, and come up with the answers.

Whilst creating my second flowgraph node : “FollowPathSpeedStance”, I discovered that I could set my character( also known as a grunt) to follow a path with a certain stance, and set the speed for this stance to slow, fast or very fast. There is NO information which tells a user what speed (in numerical form) the combination of each of these stances and speeds will actually set the grunt to travel at.

Hopefully I will be successful in discovering this information in my research assignment, and make it avaliable in my tutorial.

The Porosity Lens


My Porosity Lens Explores movment and acceleration. You can clearly see explanation how someone moves through the installation. Path and Speed is shown. The film displays how the installation reacts to movement.

Monday, October 18, 2010

Third Flowgraph node: ProximityTrigger

The Third Flowgraph node makes use of a proximity trigger which enables materials to glow. This is a view of the platform after the player has run across the platform.
My initial approach was to show add lights above the platform which would light up when triggered. However this was not as usseful, because only a certain number of lights can be used in each level.This is the flowgraph which is used to make the materials on the platform glow, when triggered by the player or grunt.

This video shows the flowgraph in action.

Monday, October 4, 2010

Second Flowgraph Node : FollowPathSpeedStance

My second flowgraph node addresses enemies following a specified path to make use of the proximity triggers used in my first flowgraph node. This would be useful to veiw the rings rising from a different perspective.

This is the view of tye grunts initial postion on the walkway.
This flowgraph allows the entity to follow the path. Adjustments can e made to the speed of the enitity and his stance as he makes his way along the path. I will show further exploration of this in my research assignment.



This video shows the flowgraph in action.

Wednesday, September 29, 2010

First Flowgraph Node : Movement-MoveToEntity

My first idea was to create a walkway that had objects that rise as the player walks towards them to create a tunnel, and lower as the player walks away
This is a view of my walkway from below
This is the flowagraph that is set up to allow the objects to rise as the player gets close and lower as the player moves away.

Tuesday, August 31, 2010

MACHINIMA - THE PHYSICAL EFFECTS OF EXPLOSIONS ON POROSITY


THIS IS AN OBSERVATIONAL DOCUMENTRY THAT DEMONSTRATES THE EFFECTS OF EXPLOSION ON POROSITY. THE THREE MAIN ASPECTS OF THE MINI DOCUMENTRY ARE THE EFFECTS OF PHYSICS ON OBJECTS IN A REAL-TIME ENVIRONMENT, THE EFFECTS OF EXPLOSIONS ON THESE OBJECTS AND THE RELATIONSHIPS BETWEEN REAL-TIME ENVIRONMENT AND THE REAL WORLD.
FIRSTLY I EXPERIMENTED WITH THE EFFECTS OF EXPLOSIONS IN A REAL-TIME ENVIRONMENT. THESE ARE VERY REALISTIC, WHICH I HAVE PUT DOWN TO THE FACT THAT THIS IS WHAT THE GAMES PURPOSE IS.
SECONDLY I EXPERIMENTED WITH THE PHYSICS OF THE GAME. WHAT WOULD HAPPEN IF YO OVERLAY THE SAME OBJECTS REPEATEDLY? THE ANSWER IS DEMONSTRATED WITH THE BALLS AND LOGS. FIRSTLY EXPANSION, THEN GRAVITY.
THIRDLY I EXPERIMENTED WITH ROPES. WHAT WOULD HAPPEN IF YOU ENABLED THE PHSYICS ON A BALL HANGING IN THE MIDDLE OF THE TOWN HALL STRUCTURE? I ENVISIONED THE ROPE WOULD WRAP AROUND THE STRUCTURE, ALOMST BECOMING TANGLED. THIS WAS FAR FROM THE CASE, AS THE ROPE DIDN'T REACT WITH OTHER OBJECTS, IT SIMPLY MERGERED WITH THEM.

FILE FRONT LINKS

Levels
http://www.filefront.com/17253057/z3337783_levels.rar

Objects
http://www.filefront.com/17253091/Objects_3337783.rar

3D WAREHOUSE MODEL

Friday, August 27, 2010

WEEK 5 EXPERIMENT

In experimenting with sony vegas, i stumbled across a few problems. If i add uncompressed .avi files, the render time is substansially large, however, if converte the .avi filesand use the compressed version, the video stream does not show. I will need to experiment further with this. In terms of compiling video and music tracks to make an interesting documentry, Sony Vegas is quite an easy program to use with many useful tools.

WEEK 4 REFLECTION

For my machinima documentry i have decided to create an 'observational documentry'. I think for the purposes of creating a film on the Physical effects of explosions on porosity this is the most appropriate mode to use. porosity is defined as the mesure of void spaces in a material, in this case town hall station. Although it may have a solid struture, explosions within this structure can create a rather dramatic effect. The observational nature allows the audience to feel the effects and come to an understanding of what the combination of explosions and a porous structure can create.

WEEK 4 EXPERIMENTS



WEEK 3 EXPERIMENTS


THE PHYSICS TEST : THE CLIP IS SHOWING WHAT HAPPENS IN A REAL WORLD ENVIRONMENT WHEN YOU LAY THE SAME OBJECT ON ITSELF REPEATEDLY AND ENABLE THE PHYSICS. iT SPLITS APART LIKE IT HAS CLONED ITSELF AND THEN GRAVITY TAKES HOLD OF THE OBJECTS.



THE BALL ROPES TEST: THIS CLIP DEMONSTARTES THE EFFECT THAT BALLS HANGING FROM THE PLATFROM HAVE WITH THE FORCE OF GUNFIRE APPLIED TO THEM.



THIS SECOND ROPES TEST WAS TRYING TO FIND THE DIFFERENCE BETWEEN REAL-TIME ENVIRONMENTS AND REAL LIFE. THE EFFECT THAT A NEWTONS CRADLE HAS IN REAL-LIFE DOES NOT MIMIC ITSELF IN REAL-TIME.



THE EXPLOSIVES TEST: tHIS TEST SHOWS THE EFFECT THAT EXPLOSIVES HAVE ON STRUCTURES IN REAL-TIME. THE EFFECT ARE EXTREMELY REALISTIC.



THE ARRIVAL TEST: tHIS TEST WAS PURELY TO EXPERIMENT WITH THE GAME FOR AN EFFECTIVE ARRIVAL METHOD.



THE GRENADE TEST: THIS TEST SHOWS THE EFFECTS OF EXPLOSIVES VIEWED FROM THE PLATFROM.



PLATFROM TEST: THIS TEST DEMONSTRATES WHAT YOU CAN DO WTH OBJECTS. THIS WAS DOWN USING TRACK VIEW AND FLOWGRAPHS.

EXPERIMENTS FROM WEEK 2