
Saturday, November 6, 2010
Research Assignment : Calculating the Speed of the AI grunt.
This video shows how I have run tests to find the Speed of the AI Grunt, when adjustments are made the the speed and stance settings.
Friday, November 5, 2010
My Research Assignment - Character Speed
It is also important to understand that you do not have to be an expert in every facet of a program to offer the little bit of knowledge you may have to have to other users. This is relevant in my case, as I do not see myself as an expert in crisis, and still have many struggles when using the program. However, I am confident that I can overcome these problems with all the resources that are freely available.
In creating my Porosity Lens, I came across a few problems, which I could not find a resolution to. In fact there is no information regarding the topic, so for my tutorial, I thought I would run a few tests to investigate, and come up with the answers.
Whilst creating my second flowgraph node : “FollowPathSpeedStance”, I discovered that I could set my character( also known as a grunt) to follow a path with a certain stance, and set the speed for this stance to slow, fast or very fast. There is NO information which tells a user what speed (in numerical form) the combination of each of these stances and speeds will actually set the grunt to travel at.
Hopefully I will be successful in discovering this information in my research assignment, and make it avaliable in my tutorial.
The Porosity Lens
My Porosity Lens Explores movment and acceleration. You can clearly see explanation how someone moves through the installation. Path and Speed is shown. The film displays how the installation reacts to movement.
Monday, October 18, 2010
Third Flowgraph node: ProximityTrigger

Monday, October 4, 2010
Second Flowgraph Node : FollowPathSpeedStance

This video shows the flowgraph in action.
Wednesday, September 29, 2010
First Flowgraph Node : Movement-MoveToEntity


Tuesday, August 31, 2010
MACHINIMA - THE PHYSICAL EFFECTS OF EXPLOSIONS ON POROSITY
THIS IS AN OBSERVATIONAL DOCUMENTRY THAT DEMONSTRATES THE EFFECTS OF EXPLOSION ON POROSITY. THE THREE MAIN ASPECTS OF THE MINI DOCUMENTRY ARE THE EFFECTS OF PHYSICS ON OBJECTS IN A REAL-TIME ENVIRONMENT, THE EFFECTS OF EXPLOSIONS ON THESE OBJECTS AND THE RELATIONSHIPS BETWEEN REAL-TIME ENVIRONMENT AND THE REAL WORLD.
FIRSTLY I EXPERIMENTED WITH THE EFFECTS OF EXPLOSIONS IN A REAL-TIME ENVIRONMENT. THESE ARE VERY REALISTIC, WHICH I HAVE PUT DOWN TO THE FACT THAT THIS IS WHAT THE GAMES PURPOSE IS.
SECONDLY I EXPERIMENTED WITH THE PHYSICS OF THE GAME. WHAT WOULD HAPPEN IF YO OVERLAY THE SAME OBJECTS REPEATEDLY? THE ANSWER IS DEMONSTRATED WITH THE BALLS AND LOGS. FIRSTLY EXPANSION, THEN GRAVITY.
THIRDLY I EXPERIMENTED WITH ROPES. WHAT WOULD HAPPEN IF YOU ENABLED THE PHSYICS ON A BALL HANGING IN THE MIDDLE OF THE TOWN HALL STRUCTURE? I ENVISIONED THE ROPE WOULD WRAP AROUND THE STRUCTURE, ALOMST BECOMING TANGLED. THIS WAS FAR FROM THE CASE, AS THE ROPE DIDN'T REACT WITH OTHER OBJECTS, IT SIMPLY MERGERED WITH THEM.
Friday, August 27, 2010
WEEK 5 EXPERIMENT
WEEK 4 REFLECTION
WEEK 3 EXPERIMENTS
THE PHYSICS TEST : THE CLIP IS SHOWING WHAT HAPPENS IN A REAL WORLD ENVIRONMENT WHEN YOU LAY THE SAME OBJECT ON ITSELF REPEATEDLY AND ENABLE THE PHYSICS. iT SPLITS APART LIKE IT HAS CLONED ITSELF AND THEN GRAVITY TAKES HOLD OF THE OBJECTS.
THE BALL ROPES TEST: THIS CLIP DEMONSTARTES THE EFFECT THAT BALLS HANGING FROM THE PLATFROM HAVE WITH THE FORCE OF GUNFIRE APPLIED TO THEM.
THIS SECOND ROPES TEST WAS TRYING TO FIND THE DIFFERENCE BETWEEN REAL-TIME ENVIRONMENTS AND REAL LIFE. THE EFFECT THAT A NEWTONS CRADLE HAS IN REAL-LIFE DOES NOT MIMIC ITSELF IN REAL-TIME.
THE EXPLOSIVES TEST: tHIS TEST SHOWS THE EFFECT THAT EXPLOSIVES HAVE ON STRUCTURES IN REAL-TIME. THE EFFECT ARE EXTREMELY REALISTIC.
THE ARRIVAL TEST: tHIS TEST WAS PURELY TO EXPERIMENT WITH THE GAME FOR AN EFFECTIVE ARRIVAL METHOD.
THE GRENADE TEST: THIS TEST SHOWS THE EFFECTS OF EXPLOSIVES VIEWED FROM THE PLATFROM.
PLATFROM TEST: THIS TEST DEMONSTRATES WHAT YOU CAN DO WTH OBJECTS. THIS WAS DOWN USING TRACK VIEW AND FLOWGRAPHS.